Application Programming
Compiling and linking Perforce applications
The following sections tell you how to build your application on the target platform.
To build p4api.cc
, include clientapi.h
, which includes all the necessary
header files for the sample client application.
Link order
The link libraries distributed with P4API must be linked explicitly in the following order.
libclient.a
librpc.a
libsupp.a
libp4sslstub.a
In the Windows distribution, these files are named libclient.lib
, librpc.lib
,
libsupp.lib
, and libp4sslstub.lib
respectively.
SSL support
The Perforce C/C++ API can be configured to support encrypted connections to the
Perforce servers. To enable this support you must replace the bundled libp4sslstub.a
(on Windows, libp4sslstub.lib
) with copies of the OpenSSL libraries. (If you
do not intend to use your application with a Perforce Server that supports
encryption then you may simply compile the application with the supplied stub
library.)
OpenSSL libraries are available from many sources; the most up-to-date is from http://www.openssl.org/.
OpenSSL Library Version
We recommend keeping current with the latest minor version matching the version
referenced in the Perforce C/C++ API file librpc.a
(or librpc.lib
on Windows).
To see which version is referenced by the library, run the following command on
UNIX variants or Macintosh:
strings librpc.a | grep ^OpenSSL
On Windows:
strings librpc.lib | findstr /B OpenSSL
This command will produce an output similar to the following:
OpenSSL 1.0.1p 9 Jul 2015
In this example, you would use the latest minor version of OpenSSL that matches version 1.0.1.
Link order for SSL support
To enable SSL support, replace the stub with the ssl and crypto libraries from OpenSSL, resulting in the following link order:
libclient.a
librpc.a
libsupp.a
libssl.a
libcrypto.a
On Windows, the ssl and crypto OpenSSL libraries are named ssleay32.lib
and
libeay32.lib
respectively.
Compiler support
UNIX
For all UNIX platforms, you can use the gcc
compiler to compile client
applications with the Perforce C/C++ API.
Note that clientapi.h
includes stdhdrs.h
, which might attempt to set
platform-specific defines. To ensure these defines are set properly, compile
with the -DOS_
flag,
where XXX is the platform name as specified by Perforce. (Use XXX
p4 -V
to
display the platform name; for example, for LINUX52X86
, specify -DOS_LINUX.)
Some platforms require extra link libraries for sockets. Solaris requires the following compiler flags:
-lsocket -lnsl
Linux
Some platforms require extra link libraries for runtime support. Linux requires the following compiler flag:
-lrt
Windows
Using Microsoft Visual Studio (VC++), compile your client application with the following flags:
/DOS_NT /MT /DCASE_INSENSITIVE
For debugging, compile with the /MTd flag for multithreading. Do not compile with /MD or /MDd, because these flags can cause undefined behavior.
Link with the following libraries:
libcmt.lib
oldnames.lib
kernel32.lib
ws2_32.lib
advapi32.lib
Sample Jamfile
The following example shows a Jamfile that can be used to build p4api.cc
,
a Perforce application. (The example that the API is installed in the api
subdirectory.)
CFLAGS = -g -D_GNU_SOURCE ; LINK = c ;OPTIM = ; Main p4api : p4api.cc ; ObjectHdrs p4api : api ; LinkLibraries p4api : api/libclient.a api/librpc.a api/libsupp.a api/libp4sslstub.a;
For more about jam
, see Building with Jam.
Sample Makefile
The following is a GNU make
file for building p4api.cc
, a Perforce
application. (The example assumes the API is installed in the api
subdirectory.)
SOURCES = p4api.cc INCLUDES = -Iapi OBJECTS = ${SOURCES:.cc=.o} LIBRARIES = api/libclient.a api/librpc.a api/libsupp.a api/libp4sslstub.a BINARY = p4api RM = /bin/rm -f C = c CFLAGS = -c -g -D_GNU_SOURCE LINK = c LINKFLAGS = .cc.o : ${C} ${CFLAGS} $< ${INCLUDES} ${BINARY} : ${OBJECTS} ${LINK} -o ${BINARY} ${OBJECTS} ${LIBRARIES} clean : - ${RM} ${OBJECTS} ${BINARY}
Building with Jam
Jam is a build tool, similar in its role to the more familiar make
. Jamfiles
are to jam
as makefiles are to make
.
Jam is an Open Source project sponsored by Perforce Software. Jam documentation, source code, and links to precompiled binaries are available from the Jam product information page at:
http://www.perforce.com/documentation/jam
The P4API distribution contains the necessary header files (*.h
) and libraries
(libclient.a
, librpc.a
, libsupp.a
, libp4sslstub.a
) required to compile
and link a client application. The distribution also includes a sample application
in C++, p4api.cc
.
In general, the process is similar to most APIs: compile your application sources, then link them with the API libraries. The precise steps needed vary somewhat from platform to platform.
The sample application p4api.cc
is a portable, minimal Perforce application,
which we can use as an example. For purposes of this example, assume a Linux system.
Compile and link p4api.cc
as follows:
$ cc -c -o p4api.o -D_GNU_SOURCE -O2 -DOS_LINUX -DOS_LINUX24 \ > -DOS_LINUXX86 -DOS_LINUX24X86 -I. -Imsgs -Isupport -Isys p4api.cc $ gcc -o p4api p4api.o libclient.a librpc.a libsupp.a libp4sslstub.a
The preprocessor definitions (-Ddefinition) vary from platform to platform.
In order to build the example across a wide variety of platforms, the API distribution
also contains two "Jamfiles" (Jamrules
and Jamfile
), that describe to how to
build the sample application on each platform.
Building the sample application
Once you have Jam on your system, you can use it to build the p4api
application.
On some platforms, jam
needs an extra hint about the operating system version.
For instance, on RedHat Linux 7.1, with a 2.4 linux kernel, use OSVER=24
:
$ jam Set OSVER to 42/52 [RedHat M.n], or 22/24 [uname -r M.n] $ uname -r 2.4.2-2 $ jam -s OSVER=24 ...found 121 target(s)... ...updating 2 target(s)... C++ p4api.o Link p4api Chmod1 p4api ...updated 2 target(s)... $ p4api info User name: you Client name: you:home:sunflower Client host: sunflower Client root: /home/you Current directory: /home/you/tmp/p4api Client address: 207.46.230.220:35012 Server address: sunflower:1674 Server root: /home/p4/root Server date: 2009/09/24 12:15:39 PDT Server version: P4D/LINUX22X86/2009.1/192489 (2009/04/12) Server license: Your Company 10 users (expires 2010/02/10) Server license-ip: 10.0.0.2
As shown in the example above, jam
does not, by default, show the actual
commands used in the build (unless one of them fails). To see the exact commands
jam
generates, use the -o file option. This causes jam
to write the
updating actions to file, suitable for execution by a shell.
To illustrate; first, invoke jam clean
to undo the build:
$ jam -s OSVER=42 clean ...found 1 target(s)... ...updating 1 target(s)... Clean clean ...updated 1 target(s)...
Then use jam -o build_sample
to create the build file:
$ jam -s OSVER=42 -o build_sample ...found 121 target(s)... ...updating 2 target(s)... C++ p4api.o Link p4api Chmod1 p4api ...updated 2 target(s)... $ cat build_sample cc -c -o p4api.o -O2 -DOS_LINUX -DOS_LINUX42 -DOS_LINUXX86 \ -DOS_LINUX42X86 -I. -Imsgs -Isupport -Isys p4api.cc gcc -o p4api p4api.o libclient.a librpc.a libsupp.a libp4sslstub.a chmod 711 p4api
The generated build_sample
can then be executed by a shell:
/bin/sh build_sample
to produce the executable, which you can test by running p4api info
or most other Perforce commands:
$ p4api changes -m 1 Change 372 on 2002/09/23 by you@you:home:sunflower 'Building API'
As you can see, p4api
is a usable full-featured command line Perforce
client (very similar to the p4
command). The example’s functionality
comes from the default implementation of the ClientUser
class, linked
from the libclient.a
library and the rest of the library code, for which
source code is not included. The source for the default implementation is
provided in the P4API distribution as clientuser.cc
.
Sending commands to the versioning service
Perforce applications interact with the versioning service by:
- Initializing a connection.
- Sending commands.
- Closing the connection.
The Perforce server does not maintain any kind of session identifier. The server identifies the sender of commands by its combination of Perforce user name and client workspace. Different processes that use the same combination of user and workspace are not distinguished by the Perforce server. To prevent processes from interfering with each other when submitting changelists, be sure to use separate client specifications for each process. If you need to create large numbers of processes, consider creating a cache of client specifications and serving them to processes as required.
Perforce settings on the user’s machine
To determine which server and depot are accessed and how files are mapped, the standard classes in the API observe the Perforce settings on the user’s machine. Assuming the workstation is configured correctly, your application does not need to provide logic that specifies server, port, workspace, or user.
To override the user’s settings, your application can call Set
methods.
Settings take precedence as follows, highest to lowest:
- Values set within a Perforce application
- Values in configuration files (
P4CONFIG
) - Values set as environment variables at the operating system prompt
- Variables residing in the registry (set using the
p4 set
orp4 set -s
commands on Windows client machines) - Default values defined by Perforce software or gathered from the system
Connecting to the server
To connect to the Perforce server for which the client computer is configured,
your client application must call the client.Init()
method;
for example:
client.Init( &e ); if ( e.Test() ) { printf("Failed to connect:\n" ); ErrorLog::Abort(); // Displays the error and exits } printf( "Connected OK\n" );
Your program only needs to connect once. After connecting, the application can
issue as many Perforce commands as required. If you intend to use tagged output,
your program must call client.SetProtocol()
before
calling client.Init()
. For details about using tagged
output, refer to Tagged data.
Displaying Perforce forms
Perforce client commands that collect a large amount of input from the user
(such as p4 branch
, p4 change
, p4 label
) use ASCII forms. To interact
with your end user, your client application program can display Perforce ASCII
forms such as changelists, client specification, and so on. To display a form and
collect user input, call ClientUser::Edit()
, which puts the
form into a temporary file and invokes the text editor that is configured for the
client machine.
All form-related commands accept the batch mode flags -o and -i:
- -o causes the form to be passed to
ClientUser::OutputInfo()
. - -i causes the form to be read with
ClientUser::InputData()
.
These flags allow changes to the form to occur between separate invocations of
the p4
application, rather than during a single invocation. (For details about
the -o and -i global options, see the P4 Command Reference.)
All form-related commands can return a form descriptor. Your application can use
this descriptor to parse forms into constituent variables and to format them from
their constituent variables. The specstring
protocol variable enables this support
in the server. Form descriptors are best used with the tag
protocol variable,
which causes the form data to appear using ClientUser::OutputStat()
rather than OutputInfo()
.
Select the protocol with ClientApi::SetProtocol()
as follows:
client.SetProtocol( "specstring", "" ); client.SetProtocol( "tag", "" );
To obtain the descriptor containing the results of the method call, your application
must pass a StrDict
object to ClientUser::OutputStat()
.
Your application can override the OutputStat()
method
in a class derived from ClientUser
. The Perforce C/C++ API calls this derived method,
passing it the output from the command.
Sending commands
The following example illustrates how you set up arguments and execute the p4 fstat
command on a file named Jam.html
.
char file[] = "Jam.html"; char *filep = &file[0]; client.SetArgv( 1, &filep ); client.Run( "fstat", &ui );
For commands with more arguments, use an approach like the following:
char *argv[] = { "-C", "-l", 0, 0 }; int argc = 2; char *file = "Jam.html"; argv[ argc++ ] = file; client.SetArgv( argc, argv ); client.Run( "fstat", &ui );
Processing data from the server
The Perforce server (release 99.2 and higher) can return tagged data (name-value pairs) for some commands. The following sections tell you how to handle tagged and untagged data.
Tagged data
The following example shows data returned in tagged format by p4 -Ztag clients
command. (The -Z flag specifies that tagged data is to be returned; this flag is
unsupported and intended for debugging use.)
...client xyzzy ...Update 972354556 ...Access 970066832 ...Owner gerry ...Host xyzzy ...Description Created by gerry
To enable the Perforce server to return tagged data, your application must call
SetProtocol("tag", "")
before connecting to the server.
To extract values from tagged data, use the GetVars
method.
The following Perforce commands can return tagged output. A release number, when present, indicates the first Perforce server release that supports tagged output for the command.
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The tagged output of some commands may have changed since the command’s first
appearance in this table. The output of p4 resolve
and p4 diff
are not
fully tagged. For complete details, see the release notes:
http://www.perforce.com/perforce/r16.2/user/p4apinotes.txt
To obtain output in the form used by earlier revisions of Perforce, set the api
variable according to the notes for SetProtocol()
.
Untagged Data
To handle untagged data, create a subclass of ClientUser
for every type of data
required and provide alternate implementations of ClientUser::OutputInfo()
,
OutputBinary()
, OutputText()
,
and OutputStat()
.
Disconnecting from the server
After your application has finished interacting with the Perforce server, it must disconnect as illustrated below:
client.Final( &e ); e.Abort();
To ensure the application can exit successfully, make sure to call ClientApi::Final()
before calling the destructor.
Performing file I/O
The default client file I/O implementation returns a FileSys
object, which is
described in filesys.h
. To intercept client workspace file I/O, replace the
FileSys
*ClientUser::File()
method by subclassing ClientUser
.
The following example illustrates how you can override FileSys
.
#include "p4/clientapi.h" class MyFileSys : public FileSys { public: MyFileSys(); ~MyFileSys(); virtual void Open( FileOpenMode mode, Error *e ); virtual void Write( const char *buf, int len, Error *e ); virtual int Read( char *buf, int len, Error *e ); virtual int ReadLine( StrBuf *buf, Error *e ); virtual void Close( Error *e ); virtual int Stat(); virtual int StatModTime(); virtual void Truncate( Error *e ); virtual void Unlink( Error *e = 0 ); virtual void Rename( FileSys *target, Error *e ); virtual void Chmod( FilePerm perms, Error *e ); protected: int nchars; } ; MyFileSys::MyFileSys() { nchars = 0; } MyFileSys::~MyFileSys() { printf( "Number of characters transferred = %d\n", nchars ); } void MyFileSys::Open( FileOpenMode mode, Error *e ) { printf( "In MyFileSys::Open()\n" ); } void MyFileSys::Write( const char *buf, int len, Error *e ) { printf( "In MyFileSys::Write()\n" ); printf( "%s", buf ); nchars = nchars + len; } int MyFileSys::Read( char *buf, int len, Error *e ) { printf( "In MyFileSys::Read()\n" ); return 0; } int MyFileSys::ReadLine( StrBuf *buf, Error *e ) { printf( "In MyFileSys::ReadLine()\n" ); return 0; }
void MyFileSys::Close( Error *e ) { printf( "In MyFileSys::Close()\n" ); } int MyFileSys::Stat() { printf( "In MyFileSys::Stat()\n" ); return 0; } int MyFileSys::StatModTime() { printf( "In MyFileSys::StatModTime()\n" ); return 0; } void MyFileSys::Truncate( Error *e ) { printf( "In MyFileSys::Truncate()\n" ); } void MyFileSys::Unlink( Error *e = 0 ) { printf( "In MyFileSys::Unlink()\n" ); } void MyFileSys::Rename( FileSys *target, Error *e ) { printf( "In MyFileSys::Rename()\n" ); } void MyFileSys::Chmod( FilePerm perms, Error *e ) { printf( "In MyFileSys::Chmod()\n" ); } class ClientUserSubclass : public ClientUser { public: virtual FileSys *File( FileSysType type ); }; FileSys *ClientUserSubclass::File( FileSysType type ) { return new MyFileSys; }
int main( int argc, char **argv ) { ClientUserSubclass ui; ClientApi client; Error e; char force[] = "-f"; char file[] = "hello.c"; char *args[2] = { &force[0], &file[0] }; // Connect to server client.Init( &e ); e.Abort(); // Run the command "sync -f hello.c" client.SetArgv( 2, &args[0] ); client.Run( "sync", &ui ); // Close connection client.Final( &e ); e.Abort(); return 0; }
The preceding program produces the following output when you run it.
% ls -l hello.c -r--r--r-- 1 member team 41 Jul 30 16:57 hello.c % cat hello.c main() { printf( "Hello World!\n" ); } % samplefilesys //depot/main/hello.c#1 - refreshing /work/main/hello.c In MyFileSys::Stat() In MyFileSys::Open() In MyFileSys::Write() main() { printf( "Hello World!\n" ); } In MyFileSys::Close() Number of characters transferred = 41
Handling errors
To encapsulate error handling in a maintainable way, subclass ClientUser
at
least once for every command you want to run and handle errors in the
HandleError()
method of the derived class.
To best handle the formatting of error text, parse the error text, looking for substrings of anticipated errors, and display the rest. For example:
void P4CmdFstat::HandleError(Error *e) { StrBuf m; e->Fmt( &m ); if ( strstr( m.Text(), "file(s) not in client view." ) ) e->Clear(); else if ( strstr( m.Text(), "no such file(s)" ) ) e->Clear(); else if ( strstr( m.Text(), "access denied" ) ) e->Clear(); else this->e = *e; }
Connection errors
If any error occurs when attempting to connect with the Perforce server, the
ClientApi::Init()
method returns an error code in its Error
parameter.
Server errors
The ClientApi::Final()
method returns any I/O errors that
occurred during ClientApi::Run()
in its Error
parameter.
ClientApi::Final()
returns a non-zero value if any I/O errors
occurred or if ClientUser::OutputError()
was called
(reporting server errors) during the command run.
To report errors generated by the server during an operation, your application can
call the ClientUser::HandleError()
method. The default
implementation of HandleError()
is to format the error
message and call ClientUser::OutputError()
, which, by
default, writes the message to standard output. HandleError()
has access to the raw Error
object, which can be examined with the methods defined
in error.h
. Prior to release 99.1, Perforce servers invoked OutputError()
directly with formatted error text.
Class overviews
The following classes comprise the Perforce API. Public methods for these classes are documented in “Public Methods Reference”.
ClientApi - Perforce server connections and commands
The ClientApi
class represents a connection with the Perforce server.
Member functions in this class are used to establish and terminate the connection with the server, establish the settings and protocols to use while running commands, and run Perforce commands over the connection.
I/O is handled by a ClientUser
object, and errors are captured in an Error
object. A ClientApi
object maintains information about client-side settings
(P4PORT
, etc.) and protocol information, such as the server version,
and whether "tagged" output is enabled.
ClientApi
does not include any virtual functions, and typically does not need
to be subclassed.
Any Perforce command that is executed must be invoked through ClientApi::Run()
after first opening a connection using ClientApi::Init()
. A single connection can be used to invoke multiple commands
by calling Run()
multiple times after a single Init()
; this approach provides faster performance than using multiple connections.
ClientProgress - progress indicators for Perforce commands
The ClientProgress
class introduced in 2012.2 provides a means to report on the
progress of running commands; you can customize this behavior by subclassing
ClientUser
and ClientProgress
.
In ClientUser
, implement ClientUser::CreateProgress()
and ClientUser::ProgressIndicator()
. In ClientProgress
,
implement ClientProgress::Description()
, ClientProgress::Total()
, ClientProgress::Update()
, and
ClientProgress::Done()
The methods of your ClientProgress
object will be called during the life of a server
command. Usually, Description()
is called first with
a description
and a units
from the server; the units of measure apply to the
Total()
and Update()
methods.
Total()
is called if a there is a known upper bound
to the number of units, while Update()
is called from
time to time as progress is made. If your Update()
implementation returns non-zero, the API assumes the user has also attempted to
cancel the operation. Done()
is called last, with the
fail
argument being non-zero in case of failure. When the command is complete,
the API destroys the object by calling the destructor.
Default implementations are used in the p4
command-line client, and report on
the progress of p4 -I submit
and p4 -I sync -q
.
ClientUser - I/O for Perforce commands
The ClientUser
class is used for all client-side input and output. This class
implements methods that return output from the server to the user after a command
is invoked, and gather input from the user when needed.
Member functions in this class are used to format and display server output, invoke external programs (such as text editors, diff tools, and merge tools), gather input for processing by the server, and to handle errors.
Customized functionality in a Perforce application is most typically implemented by
subclassing ClientUser
. In order to enable such customization, nearly all of
ClientUser
's methods are virtual. The default implementations are used in the
p4
command-line client.
Error - collect and report layered errors
Member functions in this class are used to store error messages, along with information about generic type and severity, format error messages into a form suitable for display to an end user, or marshal them into a form suitable for transferring over a network.
Error
objects are used to collect information about errors that occur while running a Perforce command.
When a connection is opened with ClientApi::Init()
, a reference
to an Error
object is passed as an argument to Init()
. This
Error
object then accumulates any errors that occur; a single Error
object can
hold information about multiple errors. The Error
can then be checked, and its
contents reported if necessary.
Although Error
itself does not provide any virtual methods that can be re-implemented,
the manner in which errors are handled can be changed by re-implementing
ClientUser::HandleError()
. The default behavior for
handling errors typically consists of simply formatting and displaying the messages,
but Error
objects maintain additional information, such as severity levels, which
can be used to handle errors more intelligently.
ErrorLog - output error messages
The ErrorLog
class is used to report layered errors, either by displaying error
messages to stderr
, or by redirecting them to logfiles. On UNIX systems, error
messages can also be directed to the syslog
daemon.
FileSys - Perforce file I/O
The FileSys
class provides a platform-independent set of methods used to create,
read and write files to disk.
You can intercept the file I/O and implement your own client workspace file access
routines by replacing FileSys
*ClientUser::File()
in a
ClientUser
subclass.
Note
Replacing the existing I/O routines is non-trivial. Your replacement routines must handle all special cases, including cross-platform file issues.
Unless your application has highly specialized requirements, (for instance, performing all file I/O in memory rather than on disk), this approach is not recommended.
If you intend to replace File()
, all of the virtual methods
documented are required. The non virtual methods are not required and not documented.
Ignore - support for rejecting files
The Ignore
class has two methods, Ignore::Reject()
and
Ignore::RejectCheck()
. Both methods are used by applications
to determine whether files destined to be opened for add will be rejected due
to matching an entry in an ignore files.
KeepAlive - support for client-side disconnection
The KeepAlive
class has only one method, KeepAlive::IsAlive()
.
The method is used by applications to support client-side command termination.
MapApi - logic for view mappings
The MapApi
class allows a client application to duplicate the logic used by the
server when interpreting and combining view mappings such as branch views, client
views, and protections.
Each MapApi
object represents a single mapping that is built by calling
MapApi::Insert()
to add new lines. A file can be translated
through the mapping or tested for inclusion by calling MapApi::Translate()
. Two MapApi
objects may be combined into a single new
MapApi
object (for example, a client view and a protection table may be joined
into a single mapping that represents all files in the client view that are
included in the protection table) by calling MapApi::Join()
.
Options - parse and store command line options
The Options
class encapsulates functions useful for parsing command line flags,
and also provides a means of storing flag values.
Sample code is provided to illustrate how Options::GetValue()
and Options::Parse()
work together to parse command line options.
ServerHelperApi - helper methods for creating personal servers
The ServerHelperApi
class is used to create personal servers. This
class is only necessary when initially creating a local server; once it is created
you can use the standard ClientApi
and ClientUser
classes to operate against the server.
Signaler - interrupt handling
The Signaler
class enables the API programmer to register functions that are to
be called when the client application receives an interrupt signal. The Signaler
class maintains a list of registered functions and calls each one in turn.
By default, after all of the registered functions have been executed, the process exits, returning -1 to the operating system.
StrBuf - string manipulation
The StrBuf
class is the preferred general string manipulation class. This class
manages the memory associated with a string, including allocating new memory or
freeing old memory as required.
The StrBuf
class is derived from the StrPtr
class, and makes heavy use of the
buffer
and length
members inherited from the StrPtr
class. The buffer
member
of a StrBuf
instance is a pointer to the first byte in the string. The length
member of a StrBuf
instance is the length of the string.
Most member functions maintain the string pointed to by the buffer
member of a
StrBuf
as a null-terminated string. However, the Clear
member function does
not set the first byte of the string to a null byte, nor does the Extend
member
function append a null byte to an extended string. If you need to maintain a
string as null-terminated when using the Clear()
and Extend()
member functions, follow the calls to Clear()
and Extend()
with calls to Terminate()
.
A number of member functions move the string pointed to by a StrBuf
's buffer,
and change the buffer
member to point to the new location. For this reason, do
not cache the pointer. Use StrPtr::Text()
whenever the pointer a
StrBuf
's buffer is required.
StrDict - field/value manipulation
The StrDict
class provides a dictionary object of StrPtr
s with a simple Get/Put
interface. This class contains abstract methods and therefore cannot be instantiated,
but its subclasses adhere to the basic interface documented here.
ClientApi
is a descendant of StrDict
; most notably, the StrDict::SetArgv()
method is used to set the arguments to a Perforce command
before executing it with ClientApi::Run()
.
The ClientUser::OutputStat()
method takes a StrDict
as an argument; the StrDict
methods are therefore necessary to process data with
OutputStat()
. Note that pulling information from a
StrDict
is typically easier than trying to parse the text given to OutputInfo()
.
StrNum - small numeric strings
The StrNum
class, derived from StrPtr
, is designed to hold a small string
representing a number. Like a StrBuf
, it handles its own memory. Unlike a StrBuf
,
it does not dynamically resize itself, and is limited to 24 characters, meaning
that the largest number that can be represented by a StrNum
is 999999999999999999999999.
StrOps - string operations
StrOps
is a memberless class containing static methods for performing operations on strings.
StrPtr - text operations
The StrPtr
class is a very basic pointer/length pair used to represent text.
This class provides a number of methods for comparison and reporting, but it is
not in itself very useful for storing data; the StrBuf
child class is a more
practical means of storing data, as it manages its own memory.
StrRef - refer to existing strings
The StrRef
class is a simple pointer/length pair representing a string. The StrRef
class is is derived from StrPtr
and does not add a great deal of new functionality
to that class, with the exception of methods that make the pointer mutable (and
therefore usable), whereas a base StrPtr
is read-only.
As its name suggests, a StrRef
serves as a reference to existing data, as the
class does not perform its own memory allocation. The StrBuf
class is most useful
when storing and manipulating existing strings.