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C/C++ API Documentation | 2025.2

# ServerHelperApi::CloneFromRemote(int,const StrPtr*,ClientUser*,Error*)

Populates a personal server based on a remote specification.

Virtual? | No |
Class | `ServerHelperApi` |
Arguments | `int depth` | specifies the number of revisions to fetch of each file
| `const StrPtr *df` | optional debug flag; set to 0 to leave it unset
| `ClientUser *ui` | a pointer to `ClientUser` object
| `Error *e` | a pointer to an `Error` object
Returns | `int` | indicates success of command

## Notes

This method stores the remote generated by either `PrepareToCloneFilepath()` or `PrepareToCloneRemote()` as `origin` and then runs `p4 fetch` to populate the local server. This method should be run against the instance of `ServerHelperApi` class configured as the personal server.

A return value of 1 indicates a successful clone. If the method returns 0, check the `Error` object to see what occurred.

## See also

- `ServerHelperApi::PrepareToCloneFilepath()`

- `ServerHelperApi::PrepareToCloneRemote()`

## Example

    // Basic "p4 clone" flow:
    ClientUser ui;
    Error e;
    ServerHelperApi personalServer( &e );

    if( e.Test() )
        return 0;

    personalServer.SetDvcsDir( "/path/to/root", &e );
    personalServer.SetProg( "MyApp" ); // optional
    personalServer.SetVersion( "version" ); // optional

    if( personalServer.Exists() )
        return 0;

    ServerHelperApi sharedServer( &e );
    sharedServer.SetPort( "1666" );
    sharedServer.SetProg( "MyApp" ); // optional
    sharedServer.SetVersion( "version" ); // optional

    // Fetch the remote spec
    if( !personalServer.PrepareToCloneRemote( &sharedServer, remote, &ui ) )
       return 0;

    // Create the personal server
    // This returns the exit code from p4d, so 0 is success
    if( personalServer.InitLocalServer( &ui ) )
        return 0;

    // Fetch from the remote
    if( !personalServer.CloneFromRemote( 0, 0, &ui ) )
        return 0;

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